๐Ÿ‡ฎ๐Ÿ‡ช War Era tools

An Irish player's toolkit
๐Ÿ”ง Updating for War Era v0.27. The job market is gone and companies now run on NPC employees, so tools marked Updating for v0.27 are paused while they're rebuilt.
Enter your War Era username above and hit Load to open any of these tools.

๐ŸŽŸ๏ธ Ireland Donation Draw

Aggregate money donated to Ireland, verify current Irish citizenship, and select unique donors with equal odds.

How eligibility and selection work
  • The selected period includes its start and excludes its end. The maximum lookback is 31 days.
  • Multiple donations from the same user are added together before the minimum is applied.
  • Only currently Irish citizens with resolved profiles can enter. Every eligible user has exactly one entry.
  • Selection uses the browser's cryptographically secure random generator. Winners cannot win again until this draw is reset.
  • Transaction and winner history are stored locally in this browser. The draw summary is an audit aid, not cryptographic proof that no off-screen reset occurred.

๐ŸŒ Tools built by the wider War Era community, not just Irish players.

Heads up: these are third-party tools made by other players. They open in a new tab and aren't built or maintained here. Brilliant work by their authors all the same.

โš™๏ธ Economy

โš”๏ธ Combat

๐Ÿ›ฐ๏ธ Intel & Analytics

๐Ÿค Diplomacy & Politics

๐Ÿงฐ Utility & Learning

๐Ÿ‡ฎ๐Ÿ‡ช Irish Military Units

Owned by Irish citizens, in Ireland, with a majority of Irish citizens.

How MUs are selected
  • Owner nationality. The MU's owner must currently be an Irish citizen. Owners who've migrated away get filtered out, even if they founded the MU.
  • MU country. When the MU exposes its own country (under countryId, country, nationalityId, or nationality), it must be set to Ireland. MUs without any country field skip this check rather than being dropped, so missing data doesn't wipe the list.
  • Member majority. At least half of the MU's members must be Irish. MUs with a mostly foreign roster are dropped even when the owner is local.
  • In the expanded members list, Irish citizens are marked ๐Ÿ‡ฎ๐Ÿ‡ช and non-citizens are marked ๐ŸŒ and dimmed. The Irish stat on each card shows the ratio.

Battle Intel Ireland

๐Ÿ‡ฎ๐Ÿ‡ช Irish Roster

Active citizens with build, pill status, health, hunger, MU and last-online time. Useful for war planning.

๐Ÿค Buddy Finder

See your open buddy slots and which Irish players can fill them.

The Irish buddy pool

Have an Irish buddy manage each of your companies, and manage one company for someone else in return.

๐Ÿ” Your buddies and the Irish roster

Sort by Management available to find managers, or by manager jobs available to find a company to manage.

๐Ÿญ Company Migration Advisor

Find companies outside Ireland and see what bringing them home is worth.

Enter your War Era username above to begin.

๐ŸŽฏ Top products

Compare product margins at current market prices. Rankings change over time, and switching products affects employee specialisation and trait bonuses. Treat these figures as a snapshot, not a recommendation to switch your workforce.

Enter your War Era username above to begin.

๐ŸŽ“ Employee Training

Enter your War Era username above to load your employees and companies. Everything on this page works from them.

๐Ÿ›ก๏ธ Gear Softcap Advisor

Stop overpaying for armor and dodge. Find the cheapest gear that gives the same effective percentage.

How to use

Enter your War Era username and click Analyse. The tool loads your armor and dodge, shows which extra points leave the displayed percentage unchanged, and suggests gear for your target.

  • Check each card's effective percentage and wasted points. Points within the same band give the same rounded percentage.
  • Choose Target effective to compare gear for your current percentage or a higher one. Armor uses the combined stats from chest and pants; dodge comes from boots.
  • Change Skill to plan future skill levels. Recommendations update instantly; this only changes the plan, not your account.
  • Expand All armor bands or All dodge bands to see the minimum total and gear points needed for each percentage.
  • Use the suggested rolls and estimated cost as a shopping guide. Prices come from recent completed sales, not current listings; rolls without sales are marked estimated. If prices are unavailable, recommendations use rarity instead.
๐Ÿ’ก Tool idea by Commodore_BigDag.
Enter your War Era username above to begin.

๐Ÿงฎ Skill Point Advisor

Enter your level, companies, and workers managed โ€” get the optimal Entrepreneurship / Energy / Production split for the rest.

Your stats

๐Ÿ“Š Recommended Skill Point Allocation (Eco Mode)
A smooth split you can follow as you level up, without ever needing to reset and re-spend.

โฑ Manager Check-In Monitor

Check your company managers, their activity, last login and hourly pay.

Enter your War Era username above to begin.
How this works

Each company shows its current manager, activity status, hourly wage and production bonus. Companies without a manager appear as vacancies. Disabled companies are excluded.

Active and Inactive come directly from the game's manager record. An inactive manager's bonus does not apply. The Only inactive filter shows managers the game marks inactive.

Last login and Last manager care are the latest timestamps on the manager's profile. Care is a player action, not a company-specific attendance record. Missing profile data appears as Unknown. Sort by recent or oldest login to find managers who have been away.

Manager payroll multiplies the current hourly wages by 3, 6 or 24 hours across all listed contracts, including inactive managers. It assumes the contracts and rates stay the same. Unpaid hours appear on the relevant company card.

The API provides current status and latest activity timestamps, not a history of manager check-ins. Automatic hourly pay is not evidence that a manager logged in, so this tool does not infer attendance from payments.

Data comes from company.getCompanies, company.getById, manager.getByCompanyId and user.getUserLite. Nothing is stored. Existing #clockin?u=toie bookmarks still load this view.

๐Ÿ’ฐ Wealth Monitor

Track any Irish player's wealth over time โ€” total, or broken down by source.

How this works
  • The wealth breakdown is public: user.getUserById returns stats.wealth = { companies, items, money, equipments, weapons, total } โ€” the exact figures on the profile. The current value is read live when you look a player up.
  • All Irish citizens are snapshotted daily by a GitHub Action into a per-player history file. The chart buckets those daily snapshots by day, week or month in your browser; the live value is plotted as the final point. Periods with no snapshots show as real gaps in the line.
  • Only Irish citizens can be looked up. Append ?bypass=1 to the URL to lift that gate for admin or debugging.

๐Ÿ“ˆ Daily Profit

Which products are worth making, whether hiring is worth it, and your projected daily profit โ€” auto-filled from the game.

How to use

Type your War Era username and hit Load. You'll get your estimated profit per day (companies, salary, missions, case sales) and a table of which products pay best. It all fills in from the game automatically; then you can fine-tune:

  • Tick only the missions you actually complete. Weekly rewards are off by default; tick them on the day you claim them.
  • Enter cases sold today, and any company moves / production changes.
  • Adjust the engine / staff boxes to try "what if". Totals update instantly.
  • Click any column heading to sort the product table. It opens on Total max, highest first.
  • Worker net wage is read from the live job market. Type over it to test a different wage โ€” Target gross wage and Profitable worker recalculate as you type.
๐Ÿ’ก Tool idea, formulas & testing by Adro.
How this works ยท methodology
  • Prices & margins. Products and recipe ingredients are valued at the market's lowest sell offer, falling back to the order-book midpoint, then the game's calculated price when unavailable. Missing product prices can be entered manually. Profit per production point is (sale price โˆ’ recipe material cost) รท production points, before bonuses and wages.
  • Locations & bonuses. Each product row uses the region with the highest production bonus found by the shared bonus model, including resource, deposit and ruling-party effects. The country, income tax and deposit shown belong to that region. This is a highest-bonus comparison, not a search for the highest profit after tax. Actual / day uses your companies' current locations instead.
  • Daily production. Disabled companies are excluded. Engine output comes from each active company's automated-engine upgrade. Each employee's base output is production ร— energy ร— 0.24 PP/day; product-table output applies 1 + (fidelity + region bonus) / 100. Wages are charged on base PP, before either bonus. This assumes full use of daily work capacity.
  • Self-work & what-ifs. Your own entrepreneurship adds production ร— entrepreneurship ร— 0.24 base PP/day, with the chosen company's region bonus and no wage or fidelity. It initially goes to your company with the highest margin per base PP; change it with Self-work in. Engine PP and Staff PP include location bonuses. Editing either scales that part of the product-table projections; Staff PP also scales wage costs.
  • Max company / Max employee. Max company puts all your engine capacity into one product at its best bonus. Max employee puts all employee capacity and your self-work there, retaining employee fidelity. It costs ordinary employees at the higher of their wage and the target gross wage; a detected reciprocal-hire buddy is costed at 0.106, and self-work is unpaid. Total max adds Max company to Max employee only when the employee contribution is positive. Actual / day estimates output value minus materials and wages for companies currently making that product; it is a projection, not recorded sales. The Companies income line sums these actual-location estimates.
  • Target gross wage. The tool samples the top 200 job offers by take-home pay, removes requirements above maximum possible skills, then checks up to 40 remaining offers for full company storage. The fifth remaining offer supplies the take-home benchmark. This filters impossible requirements, but does not guarantee that every worker qualifies. The target is Worker net wage รท (1 โˆ’ country income tax / 100): a competitive wage before tax, not a mandatory minimum or your break-even wage. Override Worker net wage to try another benchmark. If the lookup fails, enter one to restore the wage and hiring verdict columns.
  • Profitable worker. A reference hire uses energy skill level 4 and production skill level 8 from game configuration (normally 70 energy, 34 production and 571.2 base PP/day). Their output at the row's best bonus is valued after material costs, then the target gross wage is deducted. โœ… means positive profit on day one at 1% fidelity; ๐ŸŸก means positive profit at 5% fidelity after five days but not initially; โŒ means neither. Fidelity and the region bonus add together, and neither increases wage costs.
  • Salary. Average take-home pay per wage transaction over the last 24 hours is multiplied by your modeled daily work capacity (energy ร— 0.24). The recent amount actually received is shown alongside it; no recent payments means no modeled salary.
  • Missions, cases & deductions. Daily mission rewards are enabled initially; weekly rewards are opt-in on the day you claim them. Case sales assume you sell the cases from selected missions at the loaded market price, unless you enter a different count. Deductions value your entered company moves or production changes at the configured concrete cost and loaded concrete price.
  • Weekly projection. Daily income and deductions are repeated seven times, but selected weekly mission money and its automatically modeled cases count only once. A manual case-sales count is repeated seven times too, so this is a scenario estimate rather than a calendar forecast.
  • Irish-citizens only (?bypass=1 lifts it).

๐Ÿ“ˆ Daily Profit โ€” DEV COPY

โš ๏ธ Test copy, link-only access. Not linked from any nav โ€” for local iteration, not for sharing.

๐Ÿ“Š My Dashboard

Your War Era at a glance โ€” wealth & military unit. Each card links to the full tool.

๐Ÿงพ Tax Settlement Tool

How much each country owes Ireland under the negotiated tax-rebate agreements โ€” daily rebate and the weekly settlement ready to transfer, with a full per-country audit.

๐Ÿ”’

Restricted access

This tool is encrypted. Enter the password to decrypt and load it.

๐Ÿงพ Irish Factory Tax โ€” DEV COPY

โš ๏ธ Unencrypted test copy, link-only access. Not linked from any nav โ€” for local iteration, not for sharing.

๐Ÿ”’

Partner access

Enter your partner password to view your country's settlement summary.

๐Ÿค Tax Rebate Calculation Tool

Pick your deal, enter your country's password, and view your own logged settlement data. Nothing else is exposed.

๐Ÿ”’

Deal access

Select your country, then the deal, then enter your country's password.

๐Ÿ“– Tax Rebate Calculation Tool โ€” Partner Guide

This is the guide for any country with a factory tax-rebate arrangement with Ireland. It explains how a deal gets set up, how it gets logged, and how you check your own numbers.

What this actually does

Every day, a script scans the relevant factories, works out how much tax they generated, and works out the rebate owed under your deal's terms. That gets logged automatically โ€” nobody has to type numbers in by hand, and nobody has to trust anyone's word for it. You can go back and check any day's figures at any time.

It is not a live calculator you can query on demand โ€” it's a daily settlement log. Today's figure appears once the daily scan has run (usually mid-afternoon UTC); it doesn't update in real time.

One-time setup: getting your country's password

We give you one password for your country. It does two things:

  • Proves you actually represent your country when proposing a deal (rather than letting anyone propose terms in your name).
  • Unlocks viewing every deal your country is a party to on the dashboard โ€” you don't need a different password per deal.

Keep it private; don't post it publicly. If you don't have one yet, ask us for one.

Proposing a deal

  1. Go to the Tax Rebate Calculation Tool page.
  2. Click "+ Propose a new deal".
  3. Fill in:
    • Deal name โ€” anything descriptive, e.g. "Ireland โ€“ Yemen Factory Tax Rebate".
    • Home country โ€” the country whose citizens own the factories (type the name, pick it from the dropdown).
    • Host country โ€” your country (type the name, pick it from the dropdown).
    • Your country's password โ€” the password we gave you (see above).
    • Home-citizen rebate % and Non-home-citizen rebate % โ€” the two rebate rates your deal agrees to. These can be different (e.g. a higher rebate for the home country's own citizens working in your factories, a lower one for everyone else).
    • Start date โ€” the first day the deal applies from. Anything before this date is never logged for the deal.
  4. Click Create deal.

What happens next

There's no manual review step โ€” a valid submission goes live immediately, and the first daily snapshot is captured shortly after. Double-check the rebate percentages and start date before creating a deal; whoever holds a country's password can create real, immediately-live terms for it.

If a submission fails, you'll see an error explaining why (wrong password, dates in the wrong format, rebate percentages out of range, etc.) โ€” just fix it and resubmit.

Viewing your data

  1. Go to the Tax Rebate Calculation Tool page.
  2. Select your country from the first dropdown.
  3. Select the deal from the second dropdown.
  4. Enter your country's password.

The same password unlocks every deal your country is a party to โ€” as the country that set it up, or as the other side of it โ€” you don't need to remember a different one per deal. You'll only ever see your own deals' numbers โ€” nothing about any other country's arrangement is shown or linked from this page.

What the dashboard shows

  • Today's rebate due โ€” the manual rebate owed based on today's logged scan.
  • This week's rebate due โ€” accrued since Monday.
  • Previous week's rebate due โ€” last week's final total, once a new week has started.
  • Gross tax generated โ€” the total wage tax your factories generated this week, before any rebate.
  • Workers โ€” how many workers were counted in today's scan.
  • Home-country vs. non-home-country citizens โ€” the rebate is split by worker citizenship, shown side by side with each rate.
  • Paper transfer tax โ€” settling a rebate through the game's "Send money to country" mechanic costs paper (50% if allied, 100% if not). This section shows the current paper price, what it'll cost to pay this week's rebate, how much paper is needed, and the net amount after that cost.
  • Settlement report โ€” a ready-to-send summary with a Copy button. Please transfer is the rebate amount after deducting the paper cost your country pays to send it โ€” not the gross rebate figure. Formatted like:
    Yemen โ†’ Ireland Tax Rebate Settlement
    Period: 29 Jun โ€“ 5 Jul
    
    Gross tax generated: โ‚ฟX
    Manual rebate owed to Ireland: โ‚ฟX
    Automatic citizenship tax already handled by game: โ‚ฟX
    Yemen retained: โ‚ฟX
    Paper transfer cost (Yemen's responsibility): โˆ’โ‚ฟX
    
    Please transfer: โ‚ฟX

A few things worth knowing

  • The game's automatic 30% remittance is separate and already excluded. The rebate figure here is only the additional manual amount your deal adds on top of what the game already auto-remits to each worker's citizenship country.
  • If a day is missing figures, it usually means the daily scan didn't see data (an API hiccup) โ€” it retries automatically later the same day rather than logging a false zero.
  • Rebate rates can change over time. If your deal's terms are renegotiated, let us know and we'll update it โ€” historical days keep the rate that was in force when they were logged, so past settlements are never silently recalculated under new terms.

Questions or issues

Reach out to us directly (not through this page) if your password isn't working, a deal looks wrong, or you want to renegotiate terms.

๐Ÿงพ Irish Factory Tax

Irish-owned factories that employ workers, grouped by the country they're based in โ€” and the income tax that country takes off those wages. Surfaces tax "leaking" to foreign economies.

๐Ÿ‘€ Irish Buddy System Monitor

Reciprocal employment tracker. Who's working for whom inside the Irish economy. Restricted access for the Irish Minister of Economy.

๐Ÿ”’

Restricted access

This tool is encrypted. Enter the MoE password to decrypt and load it.

โš”๏ธ Battle Orders

Live tracker for active battles. Country pills, MU order compliance, Discord push for commanders. Restricted access for the Irish Minister of Defense.

๐Ÿ”’

Restricted access

This tool is encrypted. Enter the MoD password to decrypt and load it.

๐Ÿบ BEER

Bunker Monitor. Search any region for its bunker history, owner, controller, and scheduled activations. Restricted access.

๐Ÿ”’

Restricted access

This tool is encrypted. Enter the password to decrypt and load it.